Set in a retro universe, British Spy Agency ‘EP-8’ has created Agent 8, the most sophisticated miniature robot spider on earth! Built using experimental technology, this itsy-bitsy superspy is equipped with all the gadgets and gizmos you’ll need; cut through panels, overload terminals, flip switches, and open valves as you scurry about sabotaging the heinous plans of evil doers.
Your One Tiny Objective? Save the World!
Your One Tiny Objective? Save the World!
Details
Role: Technical Designer
Development cycle (my involvement): July 2019 - December 2019
Studio: Sumo Digital (Sheffield)
Publisher: Apple Inc.
Engine: Unreal Engine 4
Platforms: iPhone, iPad, iPod Touch, Apple TV (Apple Arcade)
Release date: 20th of March 2020
Website: https://www.spyderthegame.com/ https://apps.apple.com/us/app/spyder/id1443839718
Development cycle (my involvement): July 2019 - December 2019
Studio: Sumo Digital (Sheffield)
Publisher: Apple Inc.
Engine: Unreal Engine 4
Platforms: iPhone, iPad, iPod Touch, Apple TV (Apple Arcade)
Release date: 20th of March 2020
Website: https://www.spyderthegame.com/ https://apps.apple.com/us/app/spyder/id1443839718
My work
As Technical Designer on Spyder, my main responsibilities are working with Level Design, UI, Gameplay Code, Game Design, and Environment Art to create and implement various puzzles, scripted sequences, and technical systems. I also support the UI, audio, and vfx departments.
Technical Design ownership of 3 levels:
Technical Systems:
Scripted gameplay sequences / puzzle implementations:
Miscellaneous:
Technical Design ownership of 3 levels:
- In Too Deep
- Off The Rails
- Bugged Out
Technical Systems:
- Puzzle Manager (Systemic / data-driven tool to quickly create and iterate on puzzles using new or existing objects in the game)
- Computer mini-games (Owning the computer terminal system and most of its mini-games)
- Music Manager (Owning the music manager that handles what music plays based on mission progression)
Scripted gameplay sequences / puzzle implementations:
- Pin puzzle(s) in "Bugged Out"
- Solar panels and its revolving cells in "Bugged Out"
- C4 puzzle in the undercarriage section of "Off The Rails"
- Puzzles involving rising water and floatation in "In Too Deep"
- And a lot more!
Miscellaneous:
- Mentoring assistant / junior technical designers; reviewing and providing feedback on code classes, script structure, and level setups regarding puzzles and systems
- Breaking down tasks and allocating this to the tech design department for several levels.
- Providing regular updates to the wider team and leadership on the current state of the level / game